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EmeraldPond

10
Posts
1
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2
Following
A member registered Oct 12, 2016

Recent community posts

I love the galaxy-esque visual effects here. They are probably the best I've ever seen! Very cool concept and the sound design is spot on!

This was neat. You're doing a lot with just simple text and using it in creative ways.

Yay that was so fun! Loved the level design and the cute story. And the puzzles were nice and so-fish-ticated :P

This is so cute! I love the character art and the puzzles are really clever! This seems like a huge success for your first game jam! I hope you and Austin make more games together!

Super mesmerizing and a fun chill game. Its simplicity gives your mind time to wander and think about the words as you unlock them. Nice!

This is such a neat premise for a dungeon game! The characters and writing are fun, and the VO is really good! Love the trailer too!

First off, love the trailer! And it only got better from there. Great writing and a lot of fun to solve!

Great job to the whole team! This game had so much in it! Cool art, fun recipes and items, and a fun narrative premise. I definitely paid off my loan! And only had to pay down the interest once.

I'm impressed with how many systems this game had going. Tutorial UI, 3rd person controller, audio, recipes and crafting, and even tooltips!

Special shout out to the Shortbow of Social Anxiety :P

Wow wow wow! This is so cool! The detail and polish are amazing, and it's such a fun take on a rhythm game! I've got a lot of practicing to do to be as good as the player in the trailer.

Also the intro sequence was so smooth.

Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object used in the Canvas UI?

I'm building a Toggle control and would love to use clicks on the Super Text to also toggle the value.